Hide and Seek | The Original HNS Stickman Game

Hide and Seek | The Original HNS Stickman Game

Find or be found. Up to you.

The good old classic hide & seek with stickman. Play either as a seeker or as a hider stick and build your shelters from cars or office desks, hide in the water, in the hay pile, in the cornfield, in the boss' office and most importantly, push others in the seeker's vision field. Try to be kind though. Very addictive and easy to play hyper casual game Hide 'n seek - the original hns game

Playing Hide and Seek | The Original HNS Stickman Game: Tips and Tricks

Swipe across the screen or use WASD to move
Find other stickman or hide from them

What Makes It Unique

Features:
∙ Beautiful and unique 3D visuals
∙ Play either as seeker or hider
∙ Complete freedom to play however you like
∙ High performance
∙ Fun, relaxing and addictive

What is the specific category of this game?

This game fits best in the .IO genre.

Is there any blood shown in the game?

Yes, there is depiction of blood in Hide and Seek | The Original HNS Stickman Game.

Which team is responsible for the creation of this game?

The creator of this game title is Mirra Games.

How is this game tagged for discovery?

Tag-related attributes that describe this game include 3d, hide, maze, stickman.

Is the game developed using an open-source game engine or framework?

WebGL supports the graphics and interactivity in this game.

Can this game be played on mobile browsers?

Yes, players can access Hide and Seek | The Original HNS Stickman Game on mobile devices.

Are there any elements of abuse or mistreatment in the game?

Yes, Hide and Seek | The Original HNS Stickman Game contains scenes considered cruel or violent.

For which age groups is this game appropriate?

This game is designed for the Teens age group.

Which gender groups are best suited for this game?

This game is primarily targeted towards Male.

Is the game ideal for children?

No, the content of Hide and Seek | The Original HNS Stickman Game is not safe for children.
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